Superimmersive Art
Immersive technology, 3D development and interactive experiences
A South African IT / 4IR company based in George, Western Cape, building immersive training, realtime 3D and interactive product work for education and industry.
The company
About Superimmersive
Superimmersive is a South African IT/4IR startup specialising in immersive technology, 3D development and interactive training experiences.
The company is Black-owned and youth-owned, with the founder born in 1992.
The founder and director has 11+ years of professional industry experience across technical art, 3D development, software and immersive technology, with experience working with major organisations and international clients.
Direction
Our Mission
Superimmersive's long-term mission is to become an industry leader in immersive technology and immersive training tools, providing South African educational institutions with access to high-quality, industry-standard immersive training experiences.
Our goal is to help equip learners with practical industry knowledge and familiarity with complex equipment, processes and environments before they enter real-world facilities.
We aim to contribute to the growth of South Africa's technology sector through locally owned intellectual property, employment opportunities and connections between South African technical skills and international markets.
Founder history
- 2010 – 2014 Formal training in animation and digital art
- 2015 – 2020 Employed as an immersive / 3D artist at Fuzzy Logic Studio (South Africa)
- 2021 – 2026 Contract work for The Pulse Rooms, Seamonster, and Fuzzy Logic Studio (UK)
- Feb 2025 Registered Superimmersive Art (Pty) Ltd to formalise the contracting work and building the company’s product IP
Track record
Industry Experience
11+ years of professional experience across technical art, 3D development, software and immersive technology.
Selected organisations associated with previous professional work.
This work was delivered across studio engagements and contract roles over an 11-year career. It is not a claim that each organisation listed is a direct Superimmersive client.
Capability
Showcase
Superimmersive combines technical art, 3D development, software and immersive technology to create interactive experiences for training, education and industry.
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Immersive Training Solutions01
Immersive Training Solutions
Immersive training and simulation environments.
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Interactive Products02
Interactive Products
Interactive 3D applications and digital experiences.
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Simulated Environments03
Simulated Environments
Simulated environments for training and visualisation.
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Video Productions04
Video Productions
Video production for training, demonstration and presentation.
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Interactive Games05
Interactive Games
Interactive games and playable digital experiences.
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Digital Avatars06
Digital Avatars
Digital characters and avatar systems.
This work was delivered across studio engagements and contract roles.
Products in development
Proprietary products with subscription and licensing revenue potential.
01
Super Immersive Homes
Working product core; pre-revenue
02
LekkeLeer
MVP in early access
03
AR books and WebAR line
Multiple working demos published
04
Book a Barber
On-demand services proving ground
05
3D-printed products
Three products selling
06
VR driving-school simulator
Documentation complete; prototype phase
07
Simulation-based training tools
Medical, industrial, and safety simulation in VR
Services
Commissionable work providing immediate, project-based client revenue.
S1
Technical art and 3D content production
Realtime assets, look-dev, modeling, animation, and visualisation.
S2
XR app development
Quest, WebXR, and immersive training apps.
S3
Interactive web development
Realtime 3D, WebAR, and product-grade web apps.
S4
3DGS capture and processing
Pipeline ready; requires 360 drone
S5
3D scanning
Object and environment capture for realtime use.
S6
Custom 3D printing
Design, print, and small-batch physical products.
How the company makes money
Current revenue: 3D art services to Fuzzy Logic Studio Ltd (UK). Three 3D-printed products are also on the market — see 3D-printed products.
Future revenue: product subscriptions and licensing, plus 3DGS scanning services for Garden Route and export clients. See services and individual product pages.
The company’s cash flow is positive but depends on one client. The international service contract covers day-to-day costs.
What sets the company apart
- The founder builds the products Over a decade of hands-on experience means no external development team is needed. Development costs stay low, iteration is fast, and the IP stays in the company.
- Real revenue already A paying international client means product development is supported by actual cash flow.
- A delivery record across major brands Work delivered for Anglo American, Aston Martin, Nissan, Absa, Investec, Sasol, Nestlé, Network Rail, Transnet, HP, Hasbro, and Roche.
- Working products, not concepts Super Immersive Homes has a large working codebase; LekkeLeer is live; WebAR demos are published; printed products are selling.
- Export-proven Revenue already comes from the UK; products are designed for both South African and international markets.
- Early on 3DGS Capture, processing, and presentation skills in place; a product it feeds directly; a client already paying for adjacent work.
Job creation and local impact
- Direct job creation: Create opportunities for local developers and technical specialists as products move into development and commercialisation.
- Local skills development: Recruit graduates from the Mossel Bay 4IR campus and provide pathways into real commercial software, 3D, and immersive technology projects.
- Export earnings: Build on existing UK contract revenue, bringing foreign income into the Garden Route while developing locally owned intellectual property.
- Local economic impact: Develop products that reduce wasted design time, improve property and valuation workflows, reduce training costs through immersive simulation, support Foundation Phase literacy, and create new opportunities for 3D scanning across the region's property, tourism, and heritage sectors.
What the company needs
- More clients — generate income and build market presence.
- Additional engineer — increase development capacity.
- Released products — generate recurring revenue.
- Up-to-date hardware — accelerate development and enable more advanced work.
- More development time to develop high-level demos — demonstrate capability and win new opportunities.





























